There are 58 Riftbound Legends across the game's first five sets plus the Proving Grounds box, and every deck starts with one. This page lists all of them by set and by domain pair, with a short summary of what each Legend does, so you can find a Legend that fits the way you like to play before you buy a single card.
Last checked October 21, 2026, against Riot's official card gallery. Card text below is summarized in plain English. Check the gallery for exact wording before a tournament.
How Riftbound Legends work
Your Legend sits face-up beside your deck all game. It does three jobs:
- It sets your two domains. Every card in your main deck and rune deck must come from those two domains. Our Riftbound domains guide explains what each one is good at.
- It names your champion. Your deck must include a Chosen Champion unit with the same champion name, and your signature cards must share that champion tag.
- It gives you an ability you can use every game, often by exhausting it.
Every Legend's standard printing is a Rare, and every Legend from Origins onward also has an Overnumbered version for collectors. Our Riftbound deck building guide covers the full construction rules.
Riftbound Legends at a glance
| Set | Code | Legends |
|---|---|---|
| Proving Grounds | OGS | 4 |
| Origins | OGN | 12 |
| Spiritforged | SFD | 12 |
| Unleashed | UNL | 12 |
| Vendetta | VEN | 9 |
| Radiance | RAD | 9 |
| Total | 58 |
Master Yi is the only champion with two Legends (Wuju Bladesman and Wuju Master), so the 58 Legends cover 57 champions.
Proving Grounds Legends (OGS)

The learn-to-play box shipped with four Legends. They're fully Standard-legal.
| Champion | Legend | Domains | What it does |
|---|---|---|---|
| Annie | Dark Child | Fury / Chaos | Readies 2 runes at the end of your turn |
| Master Yi | Wuju Bladesman | Calm / Body | A unit defending alone gets +2 Might |
| Lux | Lady of Luminosity | Mind / Order | Draw 1 when you play a spell costing 5+ |
| Garen | Might of Demacia | Body / Order | Draw 2 when you conquer with 4+ units there |
Origins Legends (OGN)

| Champion | Legend | Domains | What it does |
|---|---|---|---|
| Kai'Sa | Daughter of the Void | Fury / Mind | Adds power of any domain, for spells only |
| Volibear | Relentless Storm | Fury / Body | Channels a rune when you play a Mighty unit |
| Jinx | Loose Cannon | Fury / Chaos | Draws 1 at the start of your turn if your hand is nearly empty |
| Darius | Hand of Noxus | Fury / Order | Adds 1 Energy once you've played a card that turn (Legion) |
| Ahri | Nine-Tailed Fox | Calm / Mind | Enemy attackers at your battlefields get -1 Might |
| Lee Sin | Blind Monk | Calm / Body | Pay 1 to buff a friendly unit |
| Yasuo | Unforgiven | Calm / Chaos | Pay 2 to move a unit to or from your base |
| Leona | Radiant Dawn | Calm / Order | Buff a unit whenever you stun an enemy |
| Teemo | Swift Scout | Mind / Chaos | Cheaper Hidden cards, and returns Teemo to hand |
| Viktor | Herald of the Arcane | Mind / Order | Pay 1 to make a 1-Might Recruit token |
| Miss Fortune | Bounty Hunter | Body / Chaos | Gives a unit Ganking for the turn |
| Sett | The Boss | Body / Order | Saves a dying buffed unit by recalling it to base |
Spiritforged Legends (SFD)

| Champion | Legend | Domains | What it does |
|---|---|---|---|
| Rumble | Mechanized Menace | Fury / Mind | Your Mechs have Shield |
| Lucian | Purifier | Fury / Body | Your Equipment give Assault |
| Draven | Glorious Executioner | Fury / Chaos | Draw 1 when you win a combat |
| Rek'Sai | Void Burrower | Fury / Order | On conquer, reveal 2 and play one |
| Ornn | Fire Below the Mountain | Calm / Mind | Adds power for gear and gear abilities |
| Jax | Grandmaster at Arms | Calm / Body | Moves Equipment between your units |
| Irelia | Blade Dancer | Calm / Chaos | Readies a unit you choose; readies itself on conquer |
| Azir | Emperor of the Sands | Calm / Order | Makes Sand Soldier tokens after you play Equipment |
| Ezreal | Prodigal Explorer | Mind / Chaos | Draws 1 after you choose enemies twice in a turn |
| Renata Glasc | Chem-Baroness | Mind / Order | Makes Gold when you or an ally hold |
| Sivir | Battle Mistress | Body / Chaos | Makes Gold when you recycle a rune |
| Fiora | Grand Duelist | Body / Order | Channels a rune when a unit becomes Mighty |
Unleashed Legends (UNL)

| Champion | Legend | Domains | What it does |
|---|---|---|---|
| Jhin | Virtuoso | Fury / Mind | Banks big spells; the fourth one ramps you 4 runes |
| Rengar | Pridestalker | Fury / Body | +1 Might to a unit whenever you play a unit |
| Pyke | Bloodharbor Ripper | Fury / Chaos | Returns a unit to hand and makes Gold |
| Vi | Piltover Enforcer | Fury / Order | Readies a unit after a big conquer |
| Lillia | Bashful Bloom | Calm / Mind | Makes temporary 3-Might Sprites, cheaper over time |
| Master Yi | Wuju Master | Calm / Body | Levels up: +1 Might at 6 XP, units enter ready at 11 |
| Vex | Gloomist | Calm / Chaos | Draw 1 when you or an ally hold |
| Ivern | Green Father | Calm / Order | Turns battlefields into Brush for animal units |
| Diana | Scorn of the Moon | Mind / Chaos | Adds Energy for use in showdowns |
| LeBlanc | Deceiver | Mind / Order | Makes a Reflection copy of a unit |
| Kha'Zix | Voidreaver | Body / Chaos | Gains XP from winning combats, spends it on buffs and moves |
| Poppy | Keeper of the Hammer | Body / Order | Gains XP from holding, spends it to draw |
Vendetta Legends (VEN)

Vendetta's Legends lean on Empower, a status a Legend gains and then spends for an effect.
| Champion | Legend | Domains | What it does |
|---|---|---|---|
| Akali | Rogue Assassin | Fury / Calm | Pulls a unit out of a showdown to base |
| Renekton | Butcher of the Sands | Fury / Body | Turns runes into Energy for units |
| Zed | Master of Shadows | Fury / Chaos | Empowers when you banish your cards; loots |
| Nasus | Curator of the Sands | Calm / Mind | Readies 2 runes after a 7+ cost play |
| Shen | Eye of Twilight | Calm / Order | Gives a unit Tank for the turn |
| Jayce | Defender of Tomorrow | Mind / Body | Readies your gear |
| Mel | Soul's Reflection | Mind / Chaos | Gives an enemy unit -2 Might |
| Ambessa | Matriarch of War | Body / Order | Readies a unit |
| Kennen | Heart of the Tempest | Order / Chaos | Gives a unit Assault 2 |
Radiance Legends (RAD)

The nine newest Legends arrived with Riftbound Radiance on October 23, 2026.
| Champion | Legend | Domains | What it does |
|---|---|---|---|
| Ekko | Boy Who Shattered Time | Fury / Mind | Makes your next unit much cheaper, but it dies at end of turn |
| Ziggs | Hexplosives Expert | Fury / Chaos | Plays Bomb tokens with Deploy to battlefields |
| Mordekaiser | Iron Revenant | Fury / Order | Banishes from your trash to add power for units and gear |
| Orianna | Lady of Clockwork | Calm / Mind | Turns one of your gear into a unit |
| K'Sante | Pride of Nazumah | Calm / Body | Gives a unit Assault equal to its Shield |
| Riven | The Exile | Calm / Chaos | Units you play to your battlefields enter ready |
| Seraphine | Starry-Eyed Songstress | Mind / Order | Exhaust three units to make a spell cost 2 less |
| Evelynn | Agony's Embrace | Body / Chaos | Draws when you play cards from face down |
| Jarvan IV | Exemplar of Demacia | Body / Order | Moves a unit to where you play a Deploy gear |
Riftbound Legends by domain pair
Six domains make 15 possible pairs. Riot has filled some pairs much more than others, which matters if you love a domain combination but want options.
| Domain pair | Legends |
|---|---|
| Fury / Calm | Akali |
| Fury / Mind | Kai'Sa, Rumble, Jhin, Ekko |
| Fury / Body | Volibear, Lucian, Rengar, Renekton |
| Fury / Chaos | Annie, Jinx, Draven, Pyke, Zed, Ziggs |
| Fury / Order | Darius, Rek'Sai, Vi, Mordekaiser |
| Calm / Mind | Ahri, Ornn, Lillia, Nasus, Orianna |
| Calm / Body | Master Yi (×2), Lee Sin, Jax, K'Sante |
| Calm / Chaos | Yasuo, Irelia, Vex, Riven |
| Calm / Order | Leona, Azir, Ivern, Shen |
| Mind / Body | Jayce |
| Mind / Chaos | Teemo, Ezreal, Diana, Mel |
| Mind / Order | Lux, Viktor, Renata Glasc, LeBlanc, Seraphine |
| Body / Chaos | Miss Fortune, Sivir, Kha'Zix, Evelynn |
| Body / Order | Garen, Sett, Fiora, Poppy, Ambessa, Jarvan IV |
| Order / Chaos | Kennen |
Fury / Chaos and Body / Order have six Legends each. Three pairs (Fury / Calm, Mind / Body and Order / Chaos) have only one, all from Vendetta.
How to choose your first Riftbound Legend
- Start from a playstyle, not a tier list. Do you want to attack early, build a big board, or control the game with spells? Your domains decide that more than any single card.
- Read the Legend ability as your game plan. Rengar wants you to play lots of units. Seraphine wants a wide board and spells. Jhin wants expensive spells. If the ability doesn't excite you, the deck won't either.
- Check your champion's cards. You need a Chosen Champion and up to three signature cards for that champion. Champions with more printed support give you more room to build.
- Pick a pair with depth. A pair with four or more Legends usually has a deeper card pool, because every Legend in that pair adds cards for those domains.
- Price out the core. Legends and their champion units are the cards you'll need first. Buying them as singles is usually cheaper than opening boxes to find them, as our singles vs. booster boxes guide explains.
Collecting Riftbound Legends
Every Legend has a standard Rare printing. Every Legend from Origins onward also has an Overnumbered version, with a collector number above the set size (Rengar, Pridestalker is UNL-183 as a Rare and UNL-227 as an Overnumbered, for example). Many also have an artist-signed version, marked with an asterisk after the collector number, such as UNL-227*. The four Proving Grounds Legends have only their original printing so far. Our overnumbered and Signature guide explains how to tell them apart.
Riot also makes Overnumbered Foil Plated Legends as premier-event prizes. At the 2026 Regional Championships, the top 58 finishers draft from 58 of them in finishing order, and Riot said in August that the Proving Grounds Legends would get newly commissioned art for this program. See our Riftbound Regional Championships guide for how that prize works.
Frequently asked questions
How many Legends are in Riftbound?
58 as of Radiance: 4 from Proving Grounds, 12 each from Origins, Spiritforged and Unleashed, and 9 each from Vendetta and Radiance.
What are the Riftbound Radiance Legends?
Ekko, Ziggs, Mordekaiser, Orianna, K'Sante, Riven, Seraphine, Evelynn and Jarvan IV.
Can I use two Legends in one deck?
No. You choose one Legend. The exception is Radiance's Neeko, Blending In, a unit that can temporarily add up to three extra Legends you picked during deck building to your Legend Zone while it's on the board.
Which champion has two Legends?
Master Yi: Wuju Bladesman from Proving Grounds and Wuju Master from Unleashed.
Are Proving Grounds Legends tournament-legal?
Yes. Proving Grounds cards are Standard-legal, as long as they aren't on the Riftbound ban list.
Find your Legend
Once you've picked a Legend, look up its champion unit and signature cards in our Riftbound singles, and see every Riftbound set in order if a set code is unfamiliar.


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